/* Progeny App - additions on top of pfl.css, not changes to it.

   pfl.css is a verbatim copy of fpl-decision-engine's design system (see
   DESIGN.md SS6 - same brand, same tokens, deliberately not a fork). It has
   no form or button styles because the engine's own site is pure read-only
   dashboard, no inputs anywhere. This file adds only what that one doesn't
   have, using its tokens (--pfl-green etc.) so the two stay visually one
   family rather than drifting into two different-looking apps. */

.field {
  display: block;
  width: 100%;
  box-sizing: border-box;
  padding: var(--s-3);
  margin-bottom: var(--s-3);
  font-size: var(--t-base);
  font-family: var(--font-body);
  border: var(--line);
  border-radius: var(--r);
  background: var(--pfl-white);
  color: var(--pfl-ink);
}

.field:focus {
  outline: 2px solid var(--pfl-green);
  outline-offset: -1px;
}

.btn {
  display: inline-block;
  padding: var(--s-3) var(--s-5);
  font-size: var(--t-base);
  font-family: var(--font-body);
  font-weight: 600;
  color: var(--pfl-white);
  background: var(--pfl-green);
  border: none;
  border-radius: var(--r);
  cursor: pointer;
}

.btn:hover { background: var(--pfl-green-d); }

/* Same idea as pfl.css's .rowmine, for a flagged/doubtful player row
   instead of "this is your pick". */
.rowflag { background: rgba(179, 36, 26, .06); }
